What an incredibly busy week and change!
Like, no joke, October is looking to be the single most busy month of the whole year, and the whole year has already been really busy:
1. I’ve signed contracts for two short stories;
3. I’ve dutifully submitted two other short stories;
4. I am gearing up to submit two more short stories, with a third following shortly after;
5. made a really nice breakthrough on my new novella and it has re-lit a fire under my ass to get it done. And the idea was such a “no duh” type of inspiration that it’s almost embarrassing in hindsight, as I should’ve figured it all out looooooong ago.
C’est la vie, right?
BUT . . . the craziest bit of news (number 6, if you’re counting) comes from the world of side projects, namely video game development. Last year, Rooster Republic (the indie press I co-own with Don Noble) started exploring the creation of media besides books. Initially, we were entertaining the idea of board games and card-based RPGs, though that early effort quickly evolved into video games.