I’ve been quiet over here at the little website, but that’s mostly because I was busy crushing a deadline like a champ. At ~56K words, my second short story collection is complete and it is looking rather gorgeous.
After some hemming and hawing, it looks like the next project will, indeed, be a second collection of short stories. And why not? At 40K words and counting, it’s all ready robust enough to stand on its own, and once it is wrapped up the collection will be twice the length of my previous collection, Now That We’re Alone.
An added bonus? This new collection all ready has an interested party . . .
At The End of The Day I Burst Into Flames is finished (and under contract with Journalstone/Bizarro Pulp Press) and though it must still be ushered into the second stage of its life, I am now faced with developing one of many existing manuscripts to a point of completion:
- a follow-up collection of short stories, one which has all ready eclipsed the length of Now That We’re Alone. Like the last collection, there’s a bit of everything included, but the overall theme seems to be . . . body horror.
- a novella (approaching novel-length) crime fiction/kaiju monster mash up.
- an apocalyptic sci-fi, the third (and final) entry into my unofficial “Cyclical Narrative” trilogy that began with Necrosaurus Rex and At The End of The Day . . .
- a full-length mystery about an amateur sleuth in the throes of early-onset Alzheimer’s.
Okay, so I’ve been noodling away at this screenplay, and it’s a horror movie. Now, there are times when I have to write in complete silence, but holy cow do some tunes saddle up right nice to screenplay writing. For this project, I thought listening to John Carpenter scores would be the sure thing. However, I was wrong.
This flow has been achieved in no small part to John Harrison’s excellent work on the Creepshow score.
We did it! You and I, together . . . it was a lot of sweating and screaming but once it started to crown we POPPED that sucker right out and into the world. There was much rejoicing. And exhaustion.
It’s been too long since my last post and so much has happened since then I am at a loss as to what to cover, first.
I’ll default to the writing.
Now That We’re Alone is still selling well and exceeding my expectations. The number of reviews on Amazon (currently at 18) have been steadily increasing, too, which is a nice surprise since it took my novella, Necrosaurus Rex, the better part of two years to get as many reviews as Now That We’re Alone has gotten in four months. Hopefully, that number keeps going up, even if it is at a snail’s pace.
What an incredibly busy week and change!
Like, no joke, October is looking to be the single most busy month of the whole year, and the whole year has already been really busy:
1. I’ve signed contracts for two short stories;
3. I’ve dutifully submitted two other short stories;
4. I am gearing up to submit two more short stories, with a third following shortly after;
5. made a really nice breakthrough on my new novella and it has re-lit a fire under my ass to get it done. And the idea was such a “no duh” type of inspiration that it’s almost embarrassing in hindsight, as I should’ve figured it all out looooooong ago.
C’est la vie, right?
BUT . . . the craziest bit of news (number 6, if you’re counting) comes from the world of side projects, namely video game development. Last year, Rooster Republic (the indie press I co-own with Don Noble) started exploring the creation of media besides books. Initially, we were entertaining the idea of board games and card-based RPGs, though that early effort quickly evolved into video games.